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Milan’s Pizza

Ten screens covering the whole path through a pizza ordering app: making an account or skipping one, picking a branch, building an order, paying for it and watching it arrive. The brand is fictional, so this is a concept rather than a commissioned redesign.

Discipline
Mobile interface design
Platform
iOS, portrait
Market
South Africa: rand pricing, delivery and collection
Status
Concept design, not built
Milan’s Pizza home, item detail and order tracking screens
Home, item detail and live order tracking

The brief

01 · Problem

A food-ordering journey must keep the selected branch, delivery method and running total clear while a customer builds and tracks an order.

02 · Work delivered

A ten-screen iOS interface concept covering the complete path from opening the app to live order tracking.

03 · Outcome

A documented product-design direction demonstrating a coherent end-to-end ordering experience. This is a fictional concept, not a commissioned redesign.

What makes it work.

  1. 01

    The total travels with the button

    The running total sits on the primary button from Add to cart through Checkout to Place order, so the price is never a surprise.

  2. 02

    The kitchen is always named

    The branch and delivery method stay pinned under the header, because a wrong store means a wrong wait time.

  3. 03

    Red only moves the order forward

    One colour is reserved for the action that advances the order. Everything else stays neutral.

  4. 04

    No account wall

    Guest checkout sits next to log in, and an account is offered for tracking and reordering instead.

Milan’s Pizza home, store finder and menu category screens
Finding food: home, store finder and menu
Milan’s Pizza item detail, cart and checkout screens
Building the order: item, cart and checkout

Case study document

Next project E-commerce UX case study Seventeen screens from catalog to paid order, wireframed and then carried to finished design.